

Onto the second of this wave's cups, which kicks off with another Tour entry, Sydney Sprint. Mario Kart does not get any better than this. Every section of this track is thrilling, from its dazzling entry lift to its rollercoaster-like slalom and manic dash across the pinball table's main surface, strewn with bumpers and flippers. Nintendo has very wisely kept this course as close as possible to the DS original, with further polish to the visuals of its Tour incarnation. It helps that this is all shiny surfaces, big colours, and one big blur of balls and ballroom glitz. The swirling colours of this lightspeed-paced level leave no room for some of the criticism aimed - pretty fairly, I have to say - at a few of Wave 1's additions, which frequently showed their mobile development roots.

The last course in this cup really needs no further introduction - it is one of the most adored Mario Kart tracks of all time, and it simply looks stunning here. This is peak Mario Kart.Īnd then there's Waluigi Pinball. From here it's a bumpy ride into the train tunnel and another encounter with the locomotive itself which you must swerve to avoid, before a final victory lap out on the sand. Here, the original N64 route is followed until the second lap, where a ramp takes you onto the tracks of the level's infamous train. Not only has Nintendo done a wonderful job on how the level looks - saturated in lens flare from the low sun, the landscape stretching off to dusty mesas in the distance - but it has also smartly tweaked the map's layout thanks to its more recent inclusion in Mario Kart Tour. Mario Kart 64's Kalimari Desert was already a classic, but this version of it surely improves on the original. If you're looking for a simple track to run some time trials on, maybe this is for you. It's still entirely flat, with a sulphuric yellow sky and only the most basic of elements - oil slicks, a final boost pad - to spice things up. There's not much to say about this one - it's a straightforward track from Mario Kart's origins, presented here with few tweaks. This is more or less as good as Tour gets.įrom Tour's newly-designed neon of New York we next turn to the primary colours of SNES course Mario Circuit 3. And as with all Tour tracks, the layout here shifts each lap - leading to a finale with a claustrophobic descent into and out of an underground parking garage. As usual, there's some lovely little touches: water gushing upwards from manholes, stationary yellow taxis. That said, it would take a cold heart not to be warmed by this enthusiastic take on New York nightlife, its swinging jazz soundtrack and well-designed map split between neon streets and the darkness of Central Park. I'll get this out the way now - I am not enamoured with Mario Kart Tour, and the Mushroom Kingdom purist in me bristles at the inclusion of real-world cities. Up first is New York Minute, a lively track from mobile game Mario Kart Tour's roster featuring a checklist of city landmarks. Mario Kart 8 Deluxe's second wave of DLC tracks, available now. (Sadly, there's still no sign of extra kart pieces or characters, including Birdo.) And if you're not up to speed (sorry), players have already worked out what many other upcoming DLC courses will likely be. Some of Mario Kart's finest moments are included here, alongside a few other enjoyable additions, throwbacks, and a brand-new entry.Īs with the first wave, Nintendo has added eight courses divided into two cups. Nintendo has finally delivered its second dollop of downloadable tracks for Mario Kart 8 Deluxe, and it's a doozy.
